Skip to product information
1 of 1

Warhammer ADEPTUS TITANICUS: CAMPAIGN ****

Warhammer ADEPTUS TITANICUS: CAMPAIGN ****

Regular price $60.00 USD
Regular price Sale price $60.00 USD
Sale Sold out
Quantity

Here’s an overview of Adeptus Titanicus: Campaign Compendium — the main Warhammer 40,000/Adeptus Titanicus title most people refer to when they say “Adeptus Titanicus: Campaign” — and how it fits into the game:

📘 What It Is

Adeptus Titanicus: Campaign Compendium is a 224-page hardcover supplement for the Adeptus Titanicus: The Horus Heresy tabletop game. It compiles and expands upon most of the game’s narrative campaign material into one comprehensive sourcebook. (Adeptus Ars)

📖 Contents & Features

Inside this book you’ll find: (Adeptus Ars)

  • Narrative Missions: 27 missions that let you reenact some of the most dramatic battles of the Horus Heresy involving Titan Legions and their allies. (Lazarus Games)

  • Infamous Conflicts: Background lore and campaigns covering major wars such as Beta-Garmon, Ryza, Molech, and more. (Adeptus Ars)

  • Titan Legions & Custom Rules: Expanded rules to create and customize your own Titan Legions with unique traits, wargear, and stratagems. (Lazarus Games)

  • Knight Households: Rules to field and command entire Knight Houses — grouping Imperial Knight units into larger formations. (Lazarus Games)

  • Campaign Play: Systems to link individual tabletop games into larger campaigns across worlds or subsectors, where your Princeps (Titan commanders) gain experience and rewards. (Lazarus Games)

  • Hostile Battlefields: Special battlefield effects and conditions reflecting diverse war environments throughout the Heresy. (Lazarus Games)

📌 What You Need to Use It

To use this book in play you also need:

🧠 How It Fits Into the Game

Adeptus Titanicus is a scale wargame where players command massive war machines and their supporting forces in battles set during the Horus Heresy era. The Campaign Compendium takes this beyond single matches — letting players fight linked scenarios, develop legions and commanders, and tell broader stories with evolving stakes. It’s essentially the go-to book for narrative and campaign play in the current iteration of the game. (Adeptus Ars)


If you want, I can also explain how the campaign rules work (e.g., how experience, losses, and strategic play carry across multiple battles) or break down what’s in specific campaign arcs like Titandeath or Doom of Molech!

View full details